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Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'

The director had to change his developer "habits" when making the turn-based tactics game

Tarun Mottlia

Via TechRadar

·Excerpt
Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'
Image: (Image credit: Ubisoft)

(Image credit: Ubisoft)

Rainbow Six Tactics game director Martial Potron says Mario + Rabbids helped the team understand "the metrics of tactics"

He says it borrowed the "DNA" of the series, and it was a different experience from working on Ghost Recon

Potron adds that he had to change his developer habits when working on

Rainbow Six Tactics

Rainbow Six Tactics game director Martial Potron has said the development team borrowed the "DNA" of the studio's turn-based game series, Mario…

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