Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'
The director had to change his developer "habits" when making the turn-based tactics game
Via TechRadar

(Image credit: Ubisoft)
Rainbow Six Tactics game director Martial Potron says Mario + Rabbids helped the team understand "the metrics of tactics"
He says it borrowed the "DNA" of the series, and it was a different experience from working on Ghost Recon
Potron adds that he had to change his developer habits when working on
Rainbow Six Tactics
Rainbow Six Tactics game director Martial Potron has said the development team borrowed the "DNA" of the studio's turn-based game series, Mario…
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